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    Journal of Gaming and Virtual Worlds

    Journal of Gaming and Virtual Worlds is Scopus-indexed (Q4, CiteScore 0.6), WoS ESCI. Published by Intellect Ltd..

    Checked against the index lists dated 4 October 2026.

    ISSN 1757-191XVerify ISSN ↗1757-1928Verify ISSN ↗

    Publisher: Intellect Ltd.

    Scopus · Q4WoS · ESCI
    0.6
    CiteScore 2025
    Scopus
    Q4
    Best quartile
    rank 913 of 1022 · 10th pctile
    2
    Indexed in
    major indexes

    Cost to publish: No APC data — check the publisher

    ScopusElsevier Scopus
    Status
    Active
    Coverage
    2009–present
    Source type
    Journal
    Open access
    No
    CiteScore
    0.6
    SJR · SCImago
    0.157
    Q4 SJR quartile
    H-index
    21
    Best quartile
    Q4 · 10th pctile
    Subject areaRankPctileQ
    Computer Science Applications913 / 102210thQ4
    Computer Graphics and Computer-Aided Design118 / 13110thQ4
    Human-Computer Interaction187 / 1964thQ4
    View this source on Scopus.com
    Web of ScienceClarivate (SCIE/SSCI/AHCI/ESCI)
    Collections
    ESCI
    Categories
    Communication
    View this source on Web of Science Check JIF in JCR
    DOAJDirectory of Open Access Journals (live)
    Not in DOAJ
    Open accessNot registered as fully open access

    Not listed in: DOAJ, ABDC, ABS / AJG, FT50, UT Dallas, ONOS (subscription), ONOS (APC covered)

    Quick answers

    Is Journal of Gaming and Virtual Worlds indexed in Scopus?

    Yes — actively indexed in Scopus, coverage 2009–present, best quartile Q4, CiteScore 0.6.

    What quartile is Journal of Gaming and Virtual Worlds in Scopus?

    Journal of Gaming and Virtual Worlds is Q4 in Computer Science Applications (rank 913 of 1022), Q4 in Computer Graphics and Computer-Aided Design (rank 118 of 131) and Q4 in Human-Computer Interaction (rank 187 of 196), by CiteScore 2025.

    What is the impact factor of Journal of Gaming and Virtual Worlds?

    Journal of Gaming and Virtual Worlds is indexed in the Emerging Sources Citation Index, so it may have a Journal Impact Factor in Clarivate's Journal Citation Reports. JCR is paid, so check it for the current value. The closest free measure is its Scopus CiteScore 0.6, which places it in quartile Q4 at the 10th percentile of its subject. Its SCImago Journal Rank (SJR, a free Scopus-based metric) is 0.157, quartile Q4, with an H-index of 21.

    Who publishes Journal of Gaming and Virtual Worlds and what is its ISSN?

    Journal of Gaming and Virtual Worlds is published by Intellect Ltd. Its print ISSN is 1757-191X and its online ISSN is 1757-1928.

    Is Journal of Gaming and Virtual Worlds in Web of Science?

    Yes — indexed in the Emerging Sources Citation Index.

    Is Journal of Gaming and Virtual Worlds open access?

    No — it is not registered as an open-access journal in DOAJ or Scopus.

    How well cited is Journal of Gaming and Virtual Worlds? — open metrics via OpenAlex

    Journal of Gaming and Virtual Worlds has an h-index of 26 and a 2-year mean of 0.25 citations per paper (OpenAlex). Its Scopus CiteScore is 0.6, quartile Q4. On 2-year citations it ranks #739 of 818 Scopus journals in Computer Science Applications.

    26
    h-index
    0.25
    2-yr mean citations
    68
    i10-index
    371
    works indexed
    2,770
    total citations
    2-yr mean citations, among Scopus journals in the same subject
    #739 of 818 Bottom 10% Computer Science Applications
    #88 of 100 Bottom 13% Computer Graphics and Computer-Aided Design
    #156 of 160 Bottom 3% Human-Computer Interaction
    Papers published per year
    025502017: 19 papers1920172018: 19 papers1920182019: 23 papers2320192020: 24 papers2420202021: 22 papers2220212022: 21 papers2120222023: 20 papers2020232024: 25 papers2520242025: 26 papers2620252026: 9 papers so far92026*

    Journal of Gaming and Virtual Worlds published 26 papers in 2025. 2026* is the year so far.

    Main topics
    Digital Games and MediaEducational Games and GamificationArtificial Intelligence in GamesImpact of Technology on Adolescents

    h-index, i10-index and 2-year mean citedness are open, licence-clear metrics from OpenAlex — not a proprietary impact factor. The subject rank counts only journals that OpenAlex has a figure for; it is not a Scopus or Clarivate ranking. Updated 2026-10-14.

    Who publishes in Journal of Gaming and Virtual Worlds? — latest 91 articles, 2021–2026

    In its latest 91 research articles (2021–2026), authors are most often from United States (35.7%), United Kingdom (8.8%) and Poland (7.7%).

    Author countriesUnited StatesUnited States35.7%United KingdomUnited Kingdom8.8%PolandPoland7.7%GermanyGermany6.6%AustraliaAustralia6.6%NetherlandsNetherlands3.8% Most frequent institutions (papers)Southern Illinois University EdwardsvilleSouthern Illinois University Ed…4TH Köln - University of Applied SciencesTH Köln - University of Applied…3Texas Tech UniversityTexas Tech University3Université de MontréalUniversité de Montréal2Richland Community CollegeRichland Community College2

    Countries are counted fractionally, so a paper by authors from two countries counts half to each.

    Are there integrity warnings for Journal of Gaming and Virtual Worlds? — indicators, not proof of misconduct

    Scopus status: Active. No retracted papers are recorded. The Problematic Paper Screener flags none of its papers. These are indicators to check, not findings against the journal.

    • Scopus statusActive
    • Retracted papers None recorded
    • Problematic Paper Screener flags None flagged

    Retractions from OpenAlex; flags from the Problematic Paper Screener (Cabanac, Labbé & Magazinov, CC BY), 2026-09-21 export. A flag marks a paper for a closer look; it is not a finding against the journal.

    Official sources & links

    Journal website ↗ Scopus source ↗ Web of Science ↗ ISSN Portal · 1757-191X ↗ISSN Portal · 1757-1928 ↗

    Community experience: reader comments on this journal

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