| Subject area | Rank | Pctile | Q |
|---|---|---|---|
| Computer Science Applications | 913 / 1022 | 10th | Q4 |
| Computer Graphics and Computer-Aided Design | 118 / 131 | 10th | Q4 |
| Human-Computer Interaction | 187 / 196 | 4th | Q4 |
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Journal of Gaming and Virtual Worlds
Journal of Gaming and Virtual Worlds is Scopus-indexed (Q4, CiteScore 0.6), WoS ESCI. Published by Intellect Ltd..
Checked against the index lists dated .
ISSN 1757-191XVerify ISSN ↗1757-1928Verify ISSN ↗
Publisher: Intellect Ltd.
Cost to publish: No APC data — check the publisher
Not listed in: DOAJ, ABDC, ABS / AJG, FT50, UT Dallas, ONOS (subscription), ONOS (APC covered)
Quick answers
Is Journal of Gaming and Virtual Worlds indexed in Scopus?
Yes — actively indexed in Scopus, coverage 2009–present, best quartile Q4, CiteScore 0.6.
What quartile is Journal of Gaming and Virtual Worlds in Scopus?
Journal of Gaming and Virtual Worlds is Q4 in Computer Science Applications (rank 913 of 1022), Q4 in Computer Graphics and Computer-Aided Design (rank 118 of 131) and Q4 in Human-Computer Interaction (rank 187 of 196), by CiteScore 2025.
What is the impact factor of Journal of Gaming and Virtual Worlds?
Journal of Gaming and Virtual Worlds is indexed in the Emerging Sources Citation Index, so it may have a Journal Impact Factor in Clarivate's Journal Citation Reports. JCR is paid, so check it for the current value. The closest free measure is its Scopus CiteScore 0.6, which places it in quartile Q4 at the 10th percentile of its subject. Its SCImago Journal Rank (SJR, a free Scopus-based metric) is 0.157, quartile Q4, with an H-index of 21.
Who publishes Journal of Gaming and Virtual Worlds and what is its ISSN?
Journal of Gaming and Virtual Worlds is published by Intellect Ltd. Its print ISSN is 1757-191X and its online ISSN is 1757-1928.
Is Journal of Gaming and Virtual Worlds in Web of Science?
Yes — indexed in the Emerging Sources Citation Index.
Is Journal of Gaming and Virtual Worlds open access?
No — it is not registered as an open-access journal in DOAJ or Scopus.
How well cited is Journal of Gaming and Virtual Worlds? — open metrics via OpenAlex
Journal of Gaming and Virtual Worlds has an h-index of 26 and a 2-year mean of 0.25 citations per paper (OpenAlex). Its Scopus CiteScore is 0.6, quartile Q4. On 2-year citations it ranks #739 of 818 Scopus journals in Computer Science Applications.
Journal of Gaming and Virtual Worlds published 26 papers in 2025. 2026* is the year so far.
h-index, i10-index and 2-year mean citedness are open, licence-clear metrics from OpenAlex — not a proprietary impact factor. The subject rank counts only journals that OpenAlex has a figure for; it is not a Scopus or Clarivate ranking. Updated 2026-10-14.
Who publishes in Journal of Gaming and Virtual Worlds? — latest 91 articles, 2021–2026
In its latest 91 research articles (2021–2026), authors are most often from United States (35.7%), United Kingdom (8.8%) and Poland (7.7%).
Countries are counted fractionally, so a paper by authors from two countries counts half to each.
Are there integrity warnings for Journal of Gaming and Virtual Worlds? — indicators, not proof of misconduct
Scopus status: Active. No retracted papers are recorded. The Problematic Paper Screener flags none of its papers. These are indicators to check, not findings against the journal.
- Scopus statusActive
- Retracted papers None recorded
- Problematic Paper Screener flags None flagged
Retractions from OpenAlex; flags from the Problematic Paper Screener (Cabanac, Labbé & Magazinov, CC BY), 2026-09-21 export. A flag marks a paper for a closer look; it is not a finding against the journal.
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