| Subject area | Rank | Pctile | Q |
|---|---|---|---|
| Media Technology | 75 / 83 | 10th | Q4 |
| Artificial Intelligence | 549 / 570 | 3rd | Q4 |
| Modeling and Simulation | 388 / 397 | 2nd | Q4 |
| Human-Computer Interaction | 195 / 196 | 0th | Q4 |
Proceedings of IEEE Games, Entertainment and Media Conference, GEM
ISSN 2766-6530 · 2831-5510
Publisher: Institute of Electrical and Electronics Engineers Inc.
Is Proceedings of IEEE Games, Entertainment and Media Conference, GEM indexed in Scopus? Yes — actively indexed in Scopus, coverage 2025, best quartile Q4, CiteScore 0.
Is Proceedings of IEEE Games, Entertainment and Media Conference, GEM in Web of Science? No — it is not currently in the Web of Science core collections (SCIE, SSCI, AHCI or ESCI).
Is Proceedings of IEEE Games, Entertainment and Media Conference, GEM open access? No — it is not registered as an open-access journal in DOAJ or Scopus.
Official sources & links
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Index data is curated from public sources (Scopus, Web of Science, ABDC, FT50, UT Dallas, DOAJ). CiteScore and quartiles reflect the latest available Scopus release. Always verify a journal's current status on its official source before submitting.