| Subject area | Rank | Pctile | Q |
|---|---|---|---|
| Computer Graphics and Computer-Aided Design | 10 / 131 | 92nd | Q1 |
| Software | 51 / 503 | 89th | Q1 |
| Human-Computer Interaction | 23 / 196 | 88th | Q1 |
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Virtual Reality
Virtual Reality is Scopus-indexed (Q1, CiteScore 11.9), WoS SCIE, DOAJ. Published by Springer Science and Business Media Deutschland GmbH.
Checked against the index lists dated .
ISSN 1359-4338Verify ISSN ↗1434-9957Verify ISSN ↗
Publisher: Springer Science and Business Media Deutschland GmbH
Cost to publish: Checking DOAJ for article charges…
Not listed in: ABDC, ABS / AJG, FT50, UT Dallas, ONOS (subscription), ONOS (APC covered)
Quick answers
Is Virtual Reality indexed in Scopus?
Yes — actively indexed in Scopus, coverage 2004–present (also 2002, 1998–2000, 1995), best quartile Q1, CiteScore 11.9.
What quartile is Virtual Reality in Scopus?
Virtual Reality is Q1 in Computer Graphics and Computer-Aided Design (rank 10 of 131), Q1 in Software (rank 51 of 503) and Q1 in Human-Computer Interaction (rank 23 of 196), by CiteScore 2025.
What is the impact factor of Virtual Reality?
Virtual Reality is indexed in the Science Citation Index Expanded, so it may have a Journal Impact Factor in Clarivate's Journal Citation Reports. JCR is paid, so check it for the current value. The closest free measure is its Scopus CiteScore 11.9, which places it in quartile Q1 at the 92nd percentile of its subject. Its SCImago Journal Rank (SJR, a free Scopus-based metric) is 1.037, quartile Q1, with an H-index of 84.
How much does it cost to publish in Virtual Reality?
The publisher lists an article processing charge of about US$2,990 for open access (source: OpenAlex). Many journals also publish by the subscription route at no cost to the author, so confirm on the journal's own website.
Who publishes Virtual Reality and what is its ISSN?
Virtual Reality is published by Springer Science and Business Media Deutschland GmbH. Its print ISSN is 1359-4338 and its online ISSN is 1434-9957.
Is Virtual Reality in Web of Science?
Yes — indexed in the Science Citation Index Expanded.
Is Virtual Reality open access?
Yes — it is an open-access journal, listed in DOAJ.
How well cited is Virtual Reality? — open metrics via OpenAlex
Virtual Reality has an h-index of 102 and a 2-year mean of 5.77 citations per paper (OpenAlex). Its Scopus CiteScore is 11.9, quartile Q1. On 2-year citations it ranks #12 of 100 Scopus journals in Computer Graphics and Computer-Aided Design.
Virtual Reality published 224 papers in 2025. 2026* is the year so far.
h-index, i10-index and 2-year mean citedness are open, licence-clear metrics from OpenAlex — not a proprietary impact factor. The subject rank counts only journals that OpenAlex has a figure for; it is not a Scopus or Clarivate ranking. Updated 2026-10-14.
Who publishes in Virtual Reality? — latest 97 articles, 2026
In its latest 97 research articles (2026), authors are most often from China (18%), Italy (16%) and Spain (9.8%).
Countries are counted fractionally, so a paper by authors from two countries counts half to each.
Are there integrity warnings for Virtual Reality? — indicators, not proof of misconduct
Scopus status: Active. 2 retracted papers are recorded (1.1 per 1,000 papers). The Problematic Paper Screener flags 1 of its papers. These are indicators to check, not findings against the journal.
- Scopus statusActive
- Retracted papers 2 · 1.1 per 1,000 papers
- Problematic Paper Screener flags 1 · 0.5 per 1,000 papers — mostly tortured phrases
Retractions from OpenAlex; flags from the Problematic Paper Screener (Cabanac, Labbé & Magazinov, CC BY), 2026-09-21 export. A flag marks a paper for a closer look; it is not a finding against the journal.
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8 journalsIndex data is curated from public sources (Scopus, Web of Science, ABDC, FT50, UT Dallas, DOAJ). CiteScore and quartiles reflect the latest available Scopus release. Always verify a journal's current status on its official source before submitting.
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